My most important Twitter Messages #10
A small summary of my Twitter messages from March - June 2011:
A small summary of my Twitter messages from March - June 2011:
During the lectures Fashionable Technology I and II from Sabine Seymour, Andrea Suter and me improved the common usage of an umbrella. In the end we developed a concept of a self em-powered device for people’s well being. Our umbrella using the approaches of light therapy and autonomous power resources.
We created a prototype for interviews and user testings and we made a survey in Linz during a rainy day. The Austrain people were very sceptical and did not want to be asked about their happiness on rainy days. However, we were able to get some very useful feedback. The video below will show you examples of the feedback mentioned.
In the end we wrote paper about the details of light therapy and discussing mobile energy resources for smart devices.
A small summary of my Twitter messages from January - March 2011:
For my interactive installation "Sound Drawings" I decided to use the Harmony Drawing application. Meanwhile, the single brush version worked pretty stable with the sound analyzing. There was still one thing missing. It would be much cooler if more than one person can draw on the canvas. From the technical view it was very easy to implement. In the beginning I was a little bit scared if the realtime feedback is still good with more brushes at the same time. It was! For this reason here is the source code and my versions of testing for you.
I prepared a screencast for getting an idea and overview how it works. The principles are exactly the same as in the first version. The only exception is the "brushID" as a new parameter. Every API call uses this syntax:
1 |
apiFunctionName <em>brushID</em> parameter1 parameter2 ... |
For creating a new brush use the command "setBrush brushID brushType". Afterwards you can use the API command "setCoordinate brushID xPos yPos" for drawing programmatically. If you want to use the mouse for drawing you must use the API command "selectBrush brushID" before drawing directly on the canvas!
All JavaScript codes and Max / MSP patches are included in the example file. For the sound drawing patch you must install the Max MSP Fiddler object, before you can try experimenting.
In the end of november I was a part of the Sound & Vision 4 concert for Music and Media Technology at the Anton Bruckner University.The Sound & Vision concert serie allows young musician and audio-visual artists to present their new experimental artworks and installations.
In my installation "Sound Drawings" the musicians can use their instruments for drawing an abstract painting. The pitch and the volume of their instruments paint the canvas with an harmonious-sensitive-line-based brush (a digital ribbon brush). The installation tries to put the aesthetic experience of music and visual on an equipollent level. Usually , the music defines the visual experience (see the battle between DJs and VJs) or vice versa. The realtime visual feedback gives the musicians an additional channel for improving and influencing their improvised perfomance. The musicians are oriented towards the visual aesthetics of their drawing and their bandmates. New sounds and musical aesthetics can emerge.
Ende November nahm ich an dem Sound & Vision 4 Konzert für Musik und Medientechnologie an der Anton Bruckner Universität mit meiner Installation "Sound Drawings" teil. Die Sound & Vision Konzertreihe gibt Musikern und Audio-visuellen Programmieren die Möglichkeit ihre neuen experiementellen Klangwelten und Visualisierungen der Öffentlichkeit zu präsentieren.
Bei meiner Installation "Sound Drawings" zeichnen Musiker mit Hilfe ihrer Instrumente ein abstraktes Farbenbild von harmonisch schwingenden Linien. Die Tonhöhe und die Lautstärke lässt den digitalen Pinsel an verschiedenen Positionen an der Leinwand gleiten. Die Installation versucht die ästhetischen Erfahrungen zwischen musikalischer und visueller Wahrnehmung auf ein gleichberechtigtes Level zuheben. Normalerweise gibt die Musik den Ton für die Visualisierung, oder und umgehkehrt. Durch das visuelle in Echtzeit generierte Feedback entsteht für die Musiker eine neue Improvisationserfahrungen. Diese neue Erfahrung beeinflusst die Interaktion zwischen den Musikern zusätzlich, und verändert somit die musikalische Ästhetik. Read more...
Fangen wir mit den harten Fakten an. Das Buch ist ziemlich großformatig und hat ein schönes stabiles Hardcover. Selten so ein gutes haptisches Erlebnis mit einem Fachbuch empfunden. Auch die verschiedenen Druck- und Papiermethoden in diesem Buch sind sehr gut ausgewählt. Die Projektsammlung ist im hochqualitativen Druck eingebunden, dagegen ist der normale Inhalt des Buches mit einem einfachen Farbdruck eingebunden. Die inhaltliche Struktur des Buches, das Buchdesign, selbst, sowie die zum Buch dazugehörige Website sind perfekt und sehr gut benutzbar umgesetzt. Ein durchaus 100% gelungenes Design und Konzept. Diese Qualität schlägt sich mit einer Preisspanne von 60-75 Euro ziemlich ins Budget nieder. Doch ist jeden Euro wert! Meine Begründungen folgen in einem Kapitel-basiertem Feedback und einem Schlussfazit:
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The last few weeks I did some research on the trendy topic generative art and design. I was very enthusiastically for reading the Form + Code book from Casey Reas, Chandler McWilliams, and the agency LUST.
The content of this book is very well structured. The first chapters introduces programming and the special characteristics of computers in design and art very well. I really appreciate it, that they chose the more concept introduction, then a technical focus. For this reason the reader gets a very good picture why the computer and programming could be helpful for creating new experiences. The transition from the introduction into the toolbox of creative coding is perfectly done. They explained the concepts of Repeat, Transform, Parameterize, Visualize, Simulate pretty good. Especially, the chosen examples of artworks for the various toolboxes are very appropriate. Therefore this book is a very useful resource for research in a scientific environment. The positive argument is also the little weakness of this book. In a theoretical terms everything is fine. The reader gets a very good introduction in this new topic. In practical terms the reader is very often alone with the code examples. Only two or four pages are too less for inexperienced programmers and designers. They are not going to understand and even learn so much from these code examples. The book delivers so much good content, but on the practical site if failed for me. For German-speaking and French-speaking people it is not worse, because the book Generative Gestaltung (review comes soon) is the perfect complement for this book. The book Generative Gestaltung has got some minor weakness on theoretical aspects, but the practical part and the learning from code is perfectly done!
However, this book belongs to every book collection of visual programmers, new media artists and designers. It is definitely the money worth! I enjoyed the reading very much.
Reminder for Flashers:
This books reminds me strongly on the creative coding beginnings, like it was with Flash 4, 5 and 6. Flashers, please don't forget your roots! Have also a look on the the old Flash Math Creativity Books (edition 2). Further good code examples are available on Liquid Journey. Joshua Davis and Branden Hall created a very good Flash library for generative design. Check out their Hype Framework!
A small summary of my Twitter messages from October - December 2010:
Last semester I joined the Journal Club lecture at our University. I continued my research in gesture based interaction for screen-based environments. This little paper research was based on the question how the screen size influences the gesture design. In the end I created a short presentation about important conferences for gesture design, and summarized the results of 4 papers. Thanks to Martin Kaltenbrunner for his useful advices!
Furthermore, I found a bunch of very interesting papers for designing gestures in screen-based environments. I want to share these papers with you. You are welcome to add comments about the papers or recommend other nice projects! (use the tooltip for only reading the titles of the papers)
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