
Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from September 2015 until March 2016. Read more...
Categories: Design, english, Games, Generative Art, Interaction, Plants, Programming, Technologie Tags: art, books, cool stuff, Design, image processing, information design, inspiration, JavaScript, Konzept, netzwerk, physical computing, prototyping, research, tools, tutorials, video, web service

Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from June 2015 until August 2015. Read more...
Categories: Allgemein, Design, english, Generative Art, Interaction, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, image processing, information design, inspiration, Interaction, interface design, JavaScript, Konzept, physical computing, Programming, prototyping, publications, research, streaming, talks, tracking, tutorials, video, web design

Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from January 2015 until March 2015. Read more...
Categories: Allgemein, Design, english, Games, Generative Art, Interaction, mobile, Plants, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, information design, inspiration, Interaction, interface design, JavaScript, nature, physical computing, Programming, prototyping, research, tutorials, video, web

On May 2015, Myriel Milicevic invited me for a Guestlecture & Workshop on Artistic Human Plant Interfaces/Elektrobotanik for her Interfacing with Nature class at University of Applied Science Potsdam. The starting 90-120min lecture provided the students (in that case communication, product, and interface designer) an introduction about interfaces with plants. This includes viusal approaches as well as bio sensing projects.
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Categories: english, Plants, Technologie Tags: art, Design, education, Interaction, My Experiments, nature, physical computing, processing, Programming, prototyping, tutorials, workshop

During mid of 2013 until the beginning of 2014, Juliane Springsguth and me had the chance to develop a new game design hacking workshop format for teenagers (Mostly 8th graders around 13-15 years old) in cooperation with "Berufsorientierte Schulprojektwochen (BOP)" organized by the Media Education Institution WeTeK Berlin gGmbH.
Our objective was to generate a tangible and audiovisual output in shape of a Game (Art) installation during the workshop. Furthermore, our intention regarding those young participants was to empower them to express their ideas in a (media) technology driven environment. Officially the objective was that they get a first impression how a job as digital media worker could look like.
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Categories: Design, english, Games, Programming Tags: Design, game design, interface design, My Experiments, physical computing, Programming, prototyping, Teaching, tutorials

After launching the online guide for developing medical devices, our team had the chance to rest a little bit and dealt with some minor improvements for the platform in general (see our Kanban Board, other inspirations on Agile Board Hacks).

We used and adapted the Kanban Board method for our coordination.
Beside of those minor tasks on our board, we had to explore these additional user needs for our next milestone:
- Improve user engagement through a customized and personalized online guide
- Increase the level of learning for the online guide without being too theoretical
- Improve decision making skills of a medical product development through online tools
- Improve the quality of grant applications for medical products
After some internal meetings with our copywriters and the medical engineering team, we figured out some key features for our new service in a very abstract sketch.
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Categories: Design, english, Interaction, My Experiments Tags: Design, dokumentation, Interaction, interface design, medizintechnologie, prototyping, web, web design

At my last blog post, I have told you that it was not possible to launch the development guide for medical devices from the beginning of our online platform medizintechnologie.de. This blog post describes the design and prototyping process of our development guide for medical device engineers.
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For almost more than a year I wanted to write a tutorial about how to create a speaker on a leaf. Unfortunately, I found no time to write one. I think it is now time to show you the video as an example and provide you the links for built your own leaf speaker

Im ersten Teil der Making-Of Serie habe ich die Randbedingungen des Projektes vorgestellt und unser Verfahren mit Hilfe von MockUps die Struktur und den Inhalt unserer App zu definieren. In diesem Beitrag geht es um die visuelle Gestaltung, sprich das Grafik Design unserer Ap. Ein weiteres Thema sind die Ergebnisse unserer kleinen Feldstudie mit Freunden.
3. Eine Art Mischung von Corporate Design und Screen Design
Die Erstellung eines visuellen Gesicht war weniger ein technisches und gestalterisches Problem, es war eher ein Budgetproblem. An dieser Stelle mußten wir einen großen Spagat zwischen unseren Ansprüchen und den stark begrenzten Mitteln machen. Read more...

Seit Mitte/Ende Februar hat das Projekt wasfuttern.de das Licht der Welt erblickt. Mein frühiger Schulkollege Rusbeh kam vor ca. 1 Jahr auf mich zu mit seiner Antwort auf die alltägliche Frage "Was soll ich heute wo essen?". Jeder kennt sicherlich diese immer wieder auftretende Frage in der Mittagspause. In diesem Blogartikel gebe ich einen Einblick in unseren User-Centered Design Entstehungsprozess von wasfuttern.de.
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