Just for backup reason a summary of my Twitter messages. It is always a nice way to re-experience the developments of a certain time period. For this reason my most important Twitter messages from April 2016 until June 2016. Read more...
Categories: Design, english, Gedanken, Generative Art, Interaction, Plants, Programming, Technologie Tags: art, books, cool stuff, Design, Games, information design, inspiration, interface design, JavaScript, library, nature, netzwerk, physical computing, Programming, publications, research, streaming, tutorials, video, web
Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from June 2015 until August 2015. Read more...
Categories: Allgemein, Design, english, Generative Art, Interaction, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, image processing, information design, inspiration, Interaction, interface design, JavaScript, Konzept, physical computing, Programming, prototyping, publications, research, streaming, talks, tracking, tutorials, video, web design
Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from April 2015 until May 2015. Read more...
Categories: Design, english, Games, Generative Art, Interaction, mobile, Plants, Programming, Technologie Tags: art, Design, information design, Interaction, interface design, nature, netzwerk, physical computing, Programming, research, tools, tutorials, video, web
Just for backup reason a summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from January 2015 until March 2015. Read more...
Categories: Allgemein, Design, english, Games, Generative Art, Interaction, mobile, Plants, Programming, Technologie Tags: art, cool stuff, Design, flash, flex, Games, information design, inspiration, Interaction, interface design, JavaScript, nature, physical computing, Programming, prototyping, research, tutorials, video, web
During mid of 2013 until the beginning of 2014, Juliane Springsguth and me had the chance to develop a new game design hacking workshop format for teenagers (Mostly 8th graders around 13-15 years old) in cooperation with "Berufsorientierte Schulprojektwochen (BOP)" organized by the Media Education Institution WeTeK Berlin gGmbH.
Our objective was to generate a tangible and audiovisual output in shape of a Game (Art) installation during the workshop. Furthermore, our intention regarding those young participants was to empower them to express their ideas in a (media) technology driven environment. Officially the objective was that they get a first impression how a job as digital media worker could look like.
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Categories: Design, english, Games, Programming Tags: Design, game design, interface design, My Experiments, physical computing, Programming, prototyping, Teaching, tutorials
After launching the online guide for developing medical devices, our team had the chance to rest a little bit and dealt with some minor improvements for the platform in general (see our Kanban Board, other inspirations on Agile Board Hacks).
We used and adapted the Kanban Board method for our coordination.
Beside of those minor tasks on our board, we had to explore these additional user needs for our next milestone:
- Improve user engagement through a customized and personalized online guide
- Increase the level of learning for the online guide without being too theoretical
- Improve decision making skills of a medical product development through online tools
- Improve the quality of grant applications for medical products
After some internal meetings with our copywriters and the medical engineering team, we figured out some key features for our new service in a very abstract sketch.
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Categories: Design, english, Interaction, My Experiments Tags: Design, dokumentation, Interaction, interface design, medizintechnologie, prototyping, web, web design
Some time ago, I posted a ‘making of’ series about the low-budget project wasfuttern.de. This time I will blog about the development process of the current bigger (3-5 years) web project in the field of medical engineering in Germany. My writings intend to give Interaction Designer and User Experience specialist an insight view what I have learnt from this project.
Background
When I started end of 2012, the publication Website: Nationaler Strategieprozess "Innovationen in der Medizintechnik" appeared and stated Germany needs more informational transparency about the medical engineering industry. The medical engineer stakeholders should be better connected to each other. And on-going, start-ups, small and mid-sized businesses need more support during their certification process within EU.
As one solution for these problems an online platform for the medical engineering community in Germany was proposed.
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Categories: Design, english, Interaction, My Experiments Tags: books, Design, dokumentation, information design, interface design, Konzept, medizintechnologie, My Experiments, web design
Long time ago I started posting my last summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from Ocotber 2014 until January 2015. Read more...
Categories: Design, english, Games, Generative Art, Interaction, mobile, Plants, Programming, Technologie Tags: animation, cool stuff, Design, flash, flex, game design, information design, interface design, internet of things, JavaScript, physical computing, research, video, web, web design, web service
Long time ago I posted my last summary of my Twitter messages, however for me it is always a nice way to reexperience the developments of a time period. For this reason my most important Twitter messages from July 2013 until October 2014. Read more...
Categories: Allgemein, english, Games, Generative Art, Interaction, mobile, Programming, Technologie Tags: cool stuff, image processing, interface design, JavaScript, netzwerk, physical computing, processing, Programming, research, tracking, tutorials, web, web design, webcam
The previous project “Travelling plants” explored the possibilities of connecting digital communication technology with plants. People’s reaction emerged like expected, but the involvement of digital communication technology provides still some space for further experiments. Therefore, the new experiment named “Dead Tree Drop” connects and stores location-based digital data directly on a plant within an urban natural environment. In the course of this thesis the strong relationship between plant-based artwork and its environment were described before. For this reason plants can be associated with local characteristics. Moreover, humans like to stay and rest in natural environments, where they often like to read books and magazines. These initial conditions inspired me to create a physical interface for local-based digital information within natural urban environments.
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Categories: english, Interaction, My Experiments, Plants, Storytelling Tags: art, Design, interface design, location-based, My Experiments, nature, studium