
Long time ago I started posting my last summary of my Twitter messages. It is always a nice way to reexperience the developments of a certain time period. For this reason my most important Twitter messages from Ocotber 2014 until January 2015. Read more...
Categories: Design, english, Games, Generative Art, Interaction, mobile, Plants, Programming, Technologie Tags: animation, cool stuff, Design, flash, flex, game design, information design, interface design, internet of things, JavaScript, physical computing, research, video, web, web design, web service

The theoretical and practical part of this thesis proposed techniques and applications for Human Plant Interfaces. The results of the qualitative analysis and the practical work exposed evidences for the relevance of the topic Human Plant Interaction.
The theoretical analysis pointed out that plants are a valid material for visualization applications. The applied techniques are heavily depending on the data characteristics. For long term data visualization the usage of plant displays with their changing appearance ability through plants growth is an appropriate tool. In contrast to this, visualizing real-time data requires a different approach. Simple data values or the visualizations of state changes in an interactive system can be performed through kinetic gestures of a plant (e.g. movement of branches). More complex data can be visualized with the help of projection mapping techniques. The physical size of these visualizations varied from small (table-size) to huge.
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The previous project “Travelling plants” explored the possibilities of connecting digital communication technology with plants. People’s reaction emerged like expected, but the involvement of digital communication technology provides still some space for further experiments. Therefore, the new experiment named “Dead Tree Drop” connects and stores location-based digital data directly on a plant within an urban natural environment. In the course of this thesis the strong relationship between plant-based artwork and its environment were described before. For this reason plants can be associated with local characteristics. Moreover, humans like to stay and rest in natural environments, where they often like to read books and magazines. These initial conditions inspired me to create a physical interface for local-based digital information within natural urban environments.
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Categories: english, Interaction, My Experiments, Plants, Storytelling Tags: art, Design, interface design, location-based, My Experiments, nature, studium
After exploring and describing the theoretical botany knowledge for Human Plant Interfaces in chapter 2, the chapter 3 has investigated contemporary Human Plant Interfaces in interactive art, media art and human computer interaction. This section explores new applications for interacting with or through plants in urban or interior environments. The methodology of the practical works is based on the research outcomes of chapter 2 and 3.
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Artists and designers do not always use plants directly for expressing their ideas. Their various artistic approaches bridge the gap between different disciplines. In this chapter I will present artworks that holding a connection to plants, but stronger connections to other disciplines, like wearable technology, playful interfaces, generative art, robotic and bio art. This summary will outline their artistic expressions beyond a direct human plant interaction.
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Categories: english, Games, Generative Art, mobile, Plants, Programming Tags: art, cool stuff, Design, Interaction, Konzept, nature, research

After the introductions “Visualization techniques with plants” and “Biosensing for Human Computer Interaction” the next projects using some of the already mentioned techniques. However, this chapter focuses on various approaches of network and community designs. Previous Land Art initiatives and projects were always closely tied to social and cultural resonance. These efforts resulted in social activations of local communities and local conditions [KastnerWallis2010, pages 15-28].
Our exploration investigates the application of current technology and design tools in this field. We will start with community design approaches that do not need a physical presence of humans. Design approaches for location-based communities with a supportive use of digital communication technology will be described afterwards.
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Categories: english, Interaction, Plants, Technologie Tags: art, Design, nature, netzwerk, research, soci, web, web design
Nowadays information becomes more pervasive and crucial in a knowledge-based society [ZhaoMoere2008]. Therefore it is important for a society to develop an easy access to communicate meaning and functionality of information [MoereOffenhuber2009]. The easiest information access exists in our natural everyday physical environment. Public screens attempt to address this task. Unfortunately, current public screens hold several disadvantages for our public environment. They need a dedicated flat surface, illuminating their surrounded environments, and address only the visual sense. Furthermore, people often associate public screens with advertisement and pay less attention to them [MoereOffenhuber2009]. Therefore, it is rational to investigate information displays beyond the traditional screen-based visualizations. Plants are one of these objects, which are omnipresent in our daily physical environment. For this reason, data sculptures with plants might be an alternative approach to solve the problems of public screens and reach wide audiences. The following artworks are interpreted as the next development steps of the contemporary plant-based artworks from chapter 2.3 “Ethnobotany”. In this stage electronic and digital technology is applied to plants.
Within the scope of my research I will present a qualitative evaluation of visualizing techniques with plants. The evaluation model is based on the comparison methods developed by Andrew Vande Moere, Dietmar Offenhuber [MoereOffenhuber2009], and as well as Matthew Brehmer, and Tamara Munzner (2013) [BrehmerMunzer]. The evaluation result reveals their visual encoding techniques, and which characteristic of data they visualize. Furthermore, the outcome assigns approaches of creating more intriguing, and easy memorable visualizations. Read more...

After the introduction of botany, I will give an overview how plants are used for visualizing data, sensing interactions, enhancing communication between humans, and some other art oriented approaches. Each chapter references to a theoretical background and its practical implementations. The introduced projects have their origin in fine arts and in the research field of human computer interaction [Ross2007, SilentDialogue2008, Ars2010, HaLai2013, Ars2014]. Read more...

Humans use their knowledge about plants and their ecology for enhancing their life quality. Their accomplishments related to plant cultivation is associated to the botany discipline horticulture. That includes activities from the fields of science, technology, and business. Horticulture incorporates the tasks and services of food production, plant conservation, horticulture therapy, landscape restoration, landscape and garden design. All the human endeavours towards horticulture serve the goal of developing and maintaining human health and well-being.
Horticulture is strongly connected with gardening and should not be distinguished with agriculture. Agriculture is usually organized in large fields that grow only one plant species (mono culture). Furthermore, gardens are in most cases isolated from its environment. A common field is not protected by a fence or other construction. Moreover, agriculture makes heavy use of big machines for cultivating their plant growth and food production. The last and another important difference between horticulture and agriculture is the lack of an appealing design practice in agriculture [Nemitz2000, page 173]. Read more...

The term Ethnobotany consists of the two words “ethno” and “botany”. The word “ethno” is attributed to people, culture, aesthetic, language, knowledge, and practice. Botany describes the study of plants. The combination of these words, the scientific discipline Ethnobotany, investigates the relationships between humans and plants.
Since the beginning of humananity, the human-beings depended on botanical knowledge for surviving [Flagler1994, page 4]. Ethnobotany documents and characterizes this gathered knowledge of plants in various cultures. The research fields include documentations about food, medicine, construction, textiles, rituals, art and others. The comprehensive scope of research topics assigns Ethnobotany to a classical multi-disciplinary study. The interdisciplinary team of scientists must have knowledge in botany for identification of plant species, anthropologic knowledge for describing the cultural scope, and a linguistic training for transferring the local terms to the scientific community.
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